They are frequently quick and painless, but challenging enough that they don't seem rote. Its key ingredient is the bounty - randomly generated objectives that can usually be completed within 5 to 10 minutes for a handful of loot. Those who stuck around were typically reduced to playing one section of the story over and over again to grind levels and gear, which in turn diminished the overall quality of the dungeon crawling.?Īdventure Mode adds structure and purpose to that grind, substantially improving the post-game in the process. In the vanilla release, the post-game amounted to playing through the campaign over and over again while steadily accruing levels and loot. It does so via the new Adventure Mode, which utterly transforms what has heretofore verged on being a joyless grind. It doesn't come close to matching Brood War in terms of content, but it's nevertheless efficient and competent in transforming a key aspect of Diablo III's core gameplay - the post-game.? Reaper of Souls is that kind of expansion. to pick up StarCraft: Brood War, breathlessly eager for the new units and missions that would be accompany it. ![]() ![]() ![]() In many ways, it feels like a throwback to fifteen years ago, when I practically danced into Software Etc. Who else but Blizzard would make an honest-to-god expansion, let alone put this much care and effort into it? Diablo III: Reaper of Souls is a reminder that even in this era of micro-transactions and quick-hit DLC, Blizzard is still a deeply old-school PC developer.
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